Character Creation
Fevered Dreams is a modern campaign, set in today's world. Your character is fully aware that magic exists, as they have some of the supernatural about themselves. Perhaps they have no idea as to the wider realities of such things, and perhaps they're a fully trained spellcaster who has been taught to fight the the dark things that prey on unsuspecting mortals. Either way, you're about to learn a lot more.
Dear Friend
As you know, I, Valda Simmons, am holding a party at the Sanctuary Bar. Because I find you amusing, interesting or know you occasionally reduce those that offend me into something that looks a nasty ketchup accident I am sending you this invite. Remember to bring it because I assure you, you'll miss half the fun without it.
Love and kisses
Valda.
As you know, I, Valda Simmons, am holding a party at the Sanctuary Bar. Because I find you amusing, interesting or know you occasionally reduce those that offend me into something that looks a nasty ketchup accident I am sending you this invite. Remember to bring it because I assure you, you'll miss half the fun without it.
Love and kisses
Valda.
Character Build
Level: 7 plus a CR +1 Template. If you like, you can swap a level out and make it a +2 Template. If you choose a template which increases in CR at a later level we will discuss then any balance issues that might arise. Please note that any level restrictions remain in place, but alignment restrictions are removed so long as it makes sense.
I should note that picking a Template simply to make yourself awesome isn't the best plan here. I would suggest choosing one that fits the character, not fitting a character around a Template.
Stats: 25 points buy. You also get an additional +1 from 4th level.
HP: Full at first level, half +1 or roll after that.
Race: Any race that can pull off looking human is acceptable. This needs to function at all times, without equipment or duration limits.
Class: Most classes are acceptable. However, classes that walk around with wild animals or unusual creatures may have some difficulty in getting around. The Vigilante is also an effective choice, as most of the game will remain in the town of Fever.
Divine based classes should choose a favoured weapon that makes sense for there personal religious leanings.
Books: All Official Paizo products is good, with the exception of the Sacred Geometry feat. That thing was evil.
Stuff from Super/Rogue Genius Games is fine, with the exception of the Eldritch Godling.
The Spheres of Power rules system by Drop Dead Studios is accepted merrily, and even encouraged. Those who have access to the Spheres of Might early access may use it, on the understanding that you will need to update as it does.
Pack Magic by Radiance House is also acceptable.
You may also use Psionics and Path of War by Dreamscarred Press.
Other Third-Party material on request. I will need some way to review it, however.
Starting Funds: $5500
Other Rules: Both Background Skills and Automatic Bonus Progression are in use.
Traits: Two traits, one from the cunningly crafted list below, or three with a Drawback.
I will also consider Christina Style’s Major Drawbacks in exchange for a bonus feat or two more traits, but it will really have to be a drawback for you. No sneakily taking Magically Inept as a Fighter.
I should note that picking a Template simply to make yourself awesome isn't the best plan here. I would suggest choosing one that fits the character, not fitting a character around a Template.
Stats: 25 points buy. You also get an additional +1 from 4th level.
HP: Full at first level, half +1 or roll after that.
Race: Any race that can pull off looking human is acceptable. This needs to function at all times, without equipment or duration limits.
Class: Most classes are acceptable. However, classes that walk around with wild animals or unusual creatures may have some difficulty in getting around. The Vigilante is also an effective choice, as most of the game will remain in the town of Fever.
Divine based classes should choose a favoured weapon that makes sense for there personal religious leanings.
Books: All Official Paizo products is good, with the exception of the Sacred Geometry feat. That thing was evil.
Stuff from Super/Rogue Genius Games is fine, with the exception of the Eldritch Godling.
The Spheres of Power rules system by Drop Dead Studios is accepted merrily, and even encouraged. Those who have access to the Spheres of Might early access may use it, on the understanding that you will need to update as it does.
Pack Magic by Radiance House is also acceptable.
You may also use Psionics and Path of War by Dreamscarred Press.
Other Third-Party material on request. I will need some way to review it, however.
Starting Funds: $5500
Other Rules: Both Background Skills and Automatic Bonus Progression are in use.
Traits: Two traits, one from the cunningly crafted list below, or three with a Drawback.
I will also consider Christina Style’s Major Drawbacks in exchange for a bonus feat or two more traits, but it will really have to be a drawback for you. No sneakily taking Magically Inept as a Fighter.
Campaign Traits
Arcane Battery
Ever since you were a child an excess of magic has caused sparks in your life. Valda taught you how to master this ability, and save money on batteries.
Benefit: You can recharge electrical items, a surprisingly useful ability, and additional add 1d3 electrical damage to melee attacks.
Ever since you were a child an excess of magic has caused sparks in your life. Valda taught you how to master this ability, and save money on batteries.
Benefit: You can recharge electrical items, a surprisingly useful ability, and additional add 1d3 electrical damage to melee attacks.
Business Associate
You have worked for a time with Valda, and it comes with a few benefits.
Benefit: You gain an additional $1000 plus $500 per level at each level up.
You have worked for a time with Valda, and it comes with a few benefits.
Benefit: You gain an additional $1000 plus $500 per level at each level up.
Former Student
Modern spellcasters need to deal with a camera in every person's pocket. Valda made sure you know how to, occasionally, you need to be a little more stealthy.
Benefit: Gain 1 Modern skill as a class skill. Once a day you may cast a spell as though you have both the Silent and Still spell metamagic feats.
Modern spellcasters need to deal with a camera in every person's pocket. Valda made sure you know how to, occasionally, you need to be a little more stealthy.
Benefit: Gain 1 Modern skill as a class skill. Once a day you may cast a spell as though you have both the Silent and Still spell metamagic feats.
Local
You know the town of Fever, and some of the secrets within.
Benefit: Gain a +2 to Knowledge (Local) and make it a class skill.
You know the town of Fever, and some of the secrets within.
Benefit: Gain a +2 to Knowledge (Local) and make it a class skill.
Old Family
Your family has an old connection the Other. Regardless of the situatiion with your family, Pride in your blood stiffens your resolve
Benefit: Gain a +1 to Will, and an additional +1 against Charm and Fear effects.
Your family has an old connection the Other. Regardless of the situatiion with your family, Pride in your blood stiffens your resolve
Benefit: Gain a +1 to Will, and an additional +1 against Charm and Fear effects.
Touched by the Twilight
For whatever reason you have an odd connection to the Twilight, and can see into the ruined landscape among other things.
Benefit: Three times per day you can see through up to one foot of stone or other material, or into the Twilight.
For whatever reason you have an odd connection to the Twilight, and can see into the ruined landscape among other things.
Benefit: Three times per day you can see through up to one foot of stone or other material, or into the Twilight.
Final Notes
A few final notes and quirks, to scare of those who remain.
Social interaction, both between party members and NPC's is a must. I will occasionally detour into characters personal stories, run one-on-one games and other oddities. Having your character be a 2d poster that only blends into life when there is something to murder will leave you bored a lot, and less likely to be chosen.
One of the things you'll note is that keeping the Other Side secret is a big thing in this game. Yes, I have listed Rocket Launchers as a weapon. And other unpleasant weapons. But you'll need a way to smuggle those through town if you want to use them. The same applies to monstrous, dragon-like pets, glowing eyes, angellic wings...if you can't look like a business amn heading for a jog, you might want to rethink.
I will be basing applications on writing and character first, mechanics second. This means two things - one, I won't be looking to fill traditional roles. If the party rolls out with six monks, then the Monks Strike Back we shall play. Create the character you want, not the roll you think I'm most likely to pick, and I'll accomdate the game to make sure the party is at least functional. Secondly, make sure you create a real live character rather than AmNumbers. You might make the finest cluster of numbers possible, but I'm less likely to pick you if that's all I see. I would suggest either the usual Appearence, Personality and History, the 10 Minute Character Background or a combination of the two, but however you think will make your character come alive.