Feats
Getaway Driver
You are skilled at using vehicles to escape.
Benefit: The character gains a +2 bonus on Drive and Pilot.
You are skilled at using vehicles to escape.
Benefit: The character gains a +2 bonus on Drive and Pilot.
Skills
You are encouraged to come up with new Professions and Craft skills that will fit your character and the modern world. In addition, these may be occasionally useful.
Drive (Dexterity)
For driving most ground vehicles.
Take 10/20 - It is possible to take 10, but not 20. Making a mistake in a car tends to have consequences.
Retry? - No
Replace - Can replace Ride in class skills.
For driving most ground vehicles.
Take 10/20 - It is possible to take 10, but not 20. Making a mistake in a car tends to have consequences.
Retry? - No
Replace - Can replace Ride in class skills.
Pilot (Dexterity)
For piloting flying vehicles.
Take 10/20 - It is possible to take 10, but not 20.
Retry? - No. Making a mistake tends to have consequences in a plane.
Replace - Can replace Ride as a Class Skill
For piloting flying vehicles.
Take 10/20 - It is possible to take 10, but not 20.
Retry? - No. Making a mistake tends to have consequences in a plane.
Replace - Can replace Ride as a Class Skill
Knowledge - Computers (Intelligence)
The ability to operate and use computers.
Take 10/20 - Yes
Retry? - Yes
Replace - Any Knowledge skill
The ability to operate and use computers.
Take 10/20 - Yes
Retry? - Yes
Replace - Any Knowledge skill
Traits
Former Military
You once worked for the nation's army or perhaps a Mercenary unit.
Benefit: Gain a +1 to damage with one kind of gun.
You once worked for the nation's army or perhaps a Mercenary unit.
Benefit: Gain a +1 to damage with one kind of gun.
Modern Skills
You have learned the skills for the modern age.
Benefit - Gain two of the modern skills as class skills.
You have learned the skills for the modern age.
Benefit - Gain two of the modern skills as class skills.